I am pretty sure this will not be my final render for this First Quarter Project. I have worked on lighting and minor environmental stuff for the past week or so and I am pretty fond of the result. I decided to make a man in bikers clothing with a helmet, boots and a leather jacket. The man is somewhat general in appearance and appears to have a little bit of a heavyset figure. I had decided to render it in mental ray, and have shadows and other reflective lights make the model act as if they were the center of attention. I pretty ok with the final result overall my favorite parts are probably the helmet and the boots, because I find there designs interesting. The biggest problem for sure is some of the polygons that would most likely wreck this if I attempted to rig it, and the face basically being the definition of the uncanny valley. Other then that I enjoy the final result.
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The majority of the stage environment and the model of my character. |
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Closer view of the model of my character. |
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Angled view of a closer version of my character. |
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Right side of my character. |
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Left side model of my character. |
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Close up of the face and helmet model of my character, and the uncanny appearance of his face. |
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Back of the helmet and light reflections. |
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The boots. |
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The face of Mercy |
I have also realized with the render of the video you can see the endless black abyss that is where a root should be covering it, This will be addressed however do to the lack of time to re-render this is how it will look for now.
If you care to see the process of how I made this character feel free to look at the prior blog posts.
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